Destiny 2's Call to Arms Event: A Much-Needed Fix and a Glimpse into the Future? (2025)

Hey there, fellow Guardians and Destiny 2 enthusiasts! Picture this: Bungie just unleashed a series of hotfixes for the Call to Arms event that have made it a whole lot more enjoyable—and in the process, they might have accidentally breathed new life into the notoriously frustrating Portal mode. It's a game-changer that has fans buzzing, but stick around because the real intrigue lies in how these changes could reshape the game's competitive landscape forever.

For those new to the scene, Destiny 2's Call to Arms was the latest community event that had players up in arms—not literally, of course—but figuratively grumbling about its setup. As detailed in this video (https://www.youtube.com/watch?v=0mdybfFVe_I&t=2s), Guardians were pitted against each other in a score-based competition to snag coveted cosmetics, like a sleek helmet ornament. The catch? The system felt rigged from the start.

The core issues revolved around modifiers that were downright punishing. These were extra challenges layered onto your runs, making them not just tough, but oppressively annoying, with little room for flexibility. On top of that, players with higher power levels—an indicator of your character's strength based on gear—automatically raked in bonus points, giving them an unfair edge. Imagine doing the exact same mission as someone else, nailing every detail perfectly, but losing out in the percentiles because your opponent has a power level of 550. It was demoralizing and made the whole event feel like a grind for those who weren't at the top.

But here's where it gets controversial: Bungie heard the outcry and rolled out fixes that leveled the playing field. These aren't just minor tweaks—they're comprehensive changes that address the root problems. Let's break them down one by one, with a bit more context to help newcomers grasp the impact.

First off, power levels are now much less of a deciding factor in scoring. In simple terms, this means even players with lower power or those tackling easier difficulties can realistically aim for those top percentile spots. No more automatic favoritism—it's all about skill, strategy, and execution now. Think of it like a race where everyone starts at the same line, regardless of their training gear.

Next, boons—which are positive perks that give you an edge, like extra shields or faster reloads—have been overhauled so they no longer deduct from your score. Before, picking them might cost you points, making players hesitate to use them even when they could help. Now, they're pure benefits, free and clear. As someone who's dived into runs with these changes, I can tell you it encourages experimentation. For example, stacking multiple boons can lead to creative, over-the-top strategies that feel rewarding, turning a routine mission into an exhilarating challenge.

Then there's the modifiers themselves. All gear-based modifiers now provide the same high-level score boost, eliminating the disparity where something like 'all New Gear Bows' was overly restrictive and punishing compared to others. This promotes variety without forcing hyper-specific loadouts—say, no longer being locked into using only new, shiny bows while ignoring your favorite weapons. It's a breath of fresh air that lets you play the game your way.

And let's not forget the removal of that pesky 'hovering drone' modifier, which was universally despised. It slowed down your movement, glitched through environments, and generally made runs feel like a nightmare. Ditching it speeds things up and reduces frustration—imagine finally being able to sprint freely without tripping over invisible obstacles.

I've tested these changes firsthand, and trust me, it's a massive improvement. The event feels balanced, accessible, and downright fun. But this is the part most people miss: some of these fixes could have ripple effects beyond Call to Arms, potentially transforming The Portal mode for the better if Bungie decides to keep them around after the event wraps up. With The Portal sticking around for at least another six months, why not make it more palatable?

Take the boon adjustment, for instance. Right now, in The Portal, boons often work against you by reducing scores, so players rarely use them—maybe one at a time, if at all. But making them 'free' could open up endless replayability. Think about it: The Portal activities are locked at specific power levels, meaning you can't overpower them by leveling up. This creates a fair fight, but the repetitive nature can drag. With positive-only boons, you'd have more dynamic runs, experimenting with combinations to overcome challenges. It's like adding spice to a dish that was previously bland.

Similarly, the idea of having all boons and modifiers available for selection, rather than a curated, limited set, mirrors what Call to Arms now offers. It feels intuitive and player-driven, unlike the current Portal setup where choices are restricted for unclear reasons. Custom runs were meant to be flexible, right? This could be the evolution they needed, giving you control over your experience without arbitrary limits.

Even the scoring boost for modifiers makes sense. Some loadouts have been wildly unbalanced since new gear dropped, and not being forced into annoyingly specific archetypes—like sticking to new gear on top of other constraints—is a step toward equity. For beginners, this means less confusion and more focus on enjoying the game rather than deciphering obscure rules.

That said, let's be real and stir up some debate: I still have my gripes with The Portal. As much as these changes could help, I believe the mode might deserve to be phased out or at least relegated to the sidelines in future updates. It's not engaging enough for many players, and clinging to it just for the sake of it feels outdated. But if Bungie insists on keeping it, lessons from Call to Arms could turn it into something worthwhile. What do you think—should The Portal get a permanent upgrade, or is it time to let it go? Do these fixes change your mind about the mode, or do you see it as a necessary evil? Sound off in the comments; I'd love to hear your takes, agreements, or fiery disagreements!

In the meantime, if you're into puzzles and games, check out Forbes' section on Play Puzzles & Games for more fun diversions.

Follow me on Twitter (https://twitter.com/PaulTassi), YouTube (https://www.youtube.com/channel/UCg6K8i6OGobyZNoPIsCW9uQ?sub_confirmation=1), and Instagram (https://www.instagram.com/paul.tassi/?hl=en) for more Destiny 2 insights and gaming chatter.

And don't forget to grab my sci-fi novels, the Herokiller series (https://www.amazon.com/gp/product/B08G1MRFTM?ref=dbsdprwtsbtkin&binding=kindleedition) and The Earthborn Trilogy (https://www.amazon.com/dp/B08KYDGG73?binding=paperback&ref=dbsdprwtsbpc_tpbk)—perfect reads for when you're not blasting aliens in the game!

Destiny 2's Call to Arms Event: A Much-Needed Fix and a Glimpse into the Future? (2025)
Top Articles
Latest Posts
Recommended Articles
Article information

Author: Golda Nolan II

Last Updated:

Views: 6396

Rating: 4.8 / 5 (58 voted)

Reviews: 89% of readers found this page helpful

Author information

Name: Golda Nolan II

Birthday: 1998-05-14

Address: Suite 369 9754 Roberts Pines, West Benitaburgh, NM 69180-7958

Phone: +522993866487

Job: Sales Executive

Hobby: Worldbuilding, Shopping, Quilting, Cooking, Homebrewing, Leather crafting, Pet

Introduction: My name is Golda Nolan II, I am a thoughtful, clever, cute, jolly, brave, powerful, splendid person who loves writing and wants to share my knowledge and understanding with you.